Code splitting is one of the most compelling features of webpack. This feature allows you to split your code into various bundles which can then be loaded on demand or in parallel. It can be used to achieve smaller bundles and control resource load prioritization which, if used correctly, can have a major impact on load time.
There are three general approaches to code splitting available:
entry
configuration.SplitChunksPlugin
to dedupe and split chunks.This is by far the easiest and most intuitive way to split code. However, it is more manual and has some pitfalls we will go over. Let's take a look at how we might split another module from the main bundle:
project
webpack-demo
|- package.json
|- package-lock.json
|- webpack.config.js
|- /dist
|- /src
|- index.js
+ |- another-module.js
|- /node_modules
another-module.js
import _ from 'lodash';
console.log(_.join(['Another', 'module', 'loaded!'], ' '));
webpack.config.js
const path = require('path');
module.exports = {
- entry: './src/index.js',
+ mode: 'development',
+ entry: {
+ index: './src/index.js',
+ another: './src/another-module.js',
+ },
output: {
- filename: 'main.js',
+ filename: '[name].bundle.js',
path: path.resolve(__dirname, 'dist'),
},
};
This will yield the following build result:
...
[webpack-cli] Compilation finished
asset index.bundle.js 553 KiB [emitted] (name: index)
asset another.bundle.js 553 KiB [emitted] (name: another)
runtime modules 2.49 KiB 12 modules
cacheable modules 530 KiB
./src/index.js 257 bytes [built] [code generated]
./src/another-module.js 84 bytes [built] [code generated]
./node_modules/lodash/lodash.js 530 KiB [built] [code generated]
webpack 5.4.0 compiled successfully in 245 ms
As mentioned there are some pitfalls to this approach:
The first of these two points is definitely an issue for our example, as lodash
is also imported within ./src/index.js
and will thus be duplicated in both bundles. Let's remove this duplication in next section.
The dependOn
option allows to share the modules between the chunks:
webpack.config.js
const path = require('path');
module.exports = {
mode: 'development',
entry: {
- index: './src/index.js',
- another: './src/another-module.js',
+ index: {
+ import: './src/index.js',
+ dependOn: 'shared',
+ },
+ another: {
+ import: './src/another-module.js',
+ dependOn: 'shared',
+ },
+ shared: 'lodash',
},
output: {
filename: '[name].bundle.js',
path: path.resolve(__dirname, 'dist'),
},
};
If we're going to use multiple entry points on a single HTML page, optimization.runtimeChunk: 'single'
is needed too, otherwise we could get into trouble described here.
webpack.config.js
const path = require('path');
module.exports = {
mode: 'development',
entry: {
index: {
import: './src/index.js',
dependOn: 'shared',
},
another: {
import: './src/another-module.js',
dependOn: 'shared',
},
shared: 'lodash',
},
output: {
filename: '[name].bundle.js',
path: path.resolve(__dirname, 'dist'),
},
+ optimization: {
+ runtimeChunk: 'single',
+ },
};
And here's the result of build:
...
[webpack-cli] Compilation finished
asset shared.bundle.js 549 KiB [compared for emit] (name: shared)
asset runtime.bundle.js 7.79 KiB [compared for emit] (name: runtime)
asset index.bundle.js 1.77 KiB [compared for emit] (name: index)
asset another.bundle.js 1.65 KiB [compared for emit] (name: another)
Entrypoint index 1.77 KiB = index.bundle.js
Entrypoint another 1.65 KiB = another.bundle.js
Entrypoint shared 557 KiB = runtime.bundle.js 7.79 KiB shared.bundle.js 549 KiB
runtime modules 3.76 KiB 7 modules
cacheable modules 530 KiB
./node_modules/lodash/lodash.js 530 KiB [built] [code generated]
./src/another-module.js 84 bytes [built] [code generated]
./src/index.js 257 bytes [built] [code generated]
webpack 5.4.0 compiled successfully in 249 ms
As you can see there's another runtime.bundle.js
file generated besides shared.bundle.js
, index.bundle.js
and another.bundle.js
.
Although using multiple entry points per page is allowed in webpack, it should be avoided when possible in favor of an entry point with multiple imports: entry: { page: ['./analytics', './app'] }
. This results in a better optimization and consistent execution order when using async
script tags.
The SplitChunksPlugin
allows us to extract common dependencies into an existing entry chunk or an entirely new chunk. Let's use this to de-duplicate the lodash
dependency from the previous example:
webpack.config.js
const path = require('path');
module.exports = {
mode: 'development',
entry: {
index: './src/index.js',
another: './src/another-module.js',
},
output: {
filename: '[name].bundle.js',
path: path.resolve(__dirname, 'dist'),
},
+ optimization: {
+ splitChunks: {
+ chunks: 'all',
+ },
+ },
};
With the optimization.splitChunks
configuration option in place, we should now see the duplicate dependency removed from our index.bundle.js
and another.bundle.js
. The plugin should notice that we've separated lodash
out to a separate chunk and remove the dead weight from our main bundle. Let's do an npm run build
to see if it worked:
...
[webpack-cli] Compilation finished
asset vendors-node_modules_lodash_lodash_js.bundle.js 549 KiB [compared for emit] (id hint: vendors)
asset index.bundle.js 8.92 KiB [compared for emit] (name: index)
asset another.bundle.js 8.8 KiB [compared for emit] (name: another)
Entrypoint index 558 KiB = vendors-node_modules_lodash_lodash_js.bundle.js 549 KiB index.bundle.js 8.92 KiB
Entrypoint another 558 KiB = vendors-node_modules_lodash_lodash_js.bundle.js 549 KiB another.bundle.js 8.8 KiB
runtime modules 7.64 KiB 14 modules
cacheable modules 530 KiB
./src/index.js 257 bytes [built] [code generated]
./src/another-module.js 84 bytes [built] [code generated]
./node_modules/lodash/lodash.js 530 KiB [built] [code generated]
webpack 5.4.0 compiled successfully in 241 ms
Here are some other useful plugins and loaders provided by the community for splitting code:
mini-css-extract-plugin
: Useful for splitting CSS out from the main application.Two similar techniques are supported by webpack when it comes to dynamic code splitting. The first and recommended approach is to use the import()
syntax that conforms to the ECMAScript proposal for dynamic imports. The legacy, webpack-specific approach is to use require.ensure
. Let's try using the first of these two approaches...
Before we start, let's remove the extra entry
and optimization.splitChunks
from our configuration in the above example as they won't be needed for this next demonstration:
webpack.config.js
const path = require('path');
module.exports = {
mode: 'development',
entry: {
index: './src/index.js',
- another: './src/another-module.js',
},
output: {
filename: '[name].bundle.js',
path: path.resolve(__dirname, 'dist'),
},
- optimization: {
- splitChunks: {
- chunks: 'all',
- },
- },
};
We'll also update our project to remove the now unused files:
project
webpack-demo
|- package.json
|- package-lock.json
|- webpack.config.js
|- /dist
|- /src
|- index.js
- |- another-module.js
|- /node_modules
Now, instead of statically importing lodash
, we'll use dynamic importing to separate a chunk:
src/index.js
-import _ from 'lodash';
-
-function component() {
+function getComponent() {
- const element = document.createElement('div');
- // Lodash, now imported by this script
- element.innerHTML = _.join(['Hello', 'webpack'], ' ');
+ return import('lodash')
+ .then(({ default: _ }) => {
+ const element = document.createElement('div');
+
+ element.innerHTML = _.join(['Hello', 'webpack'], ' ');
- return element;
+ return element;
+ })
+ .catch((error) => 'An error occurred while loading the component');
}
-document.body.appendChild(component());
+getComponent().then((component) => {
+ document.body.appendChild(component);
+});
The reason we need default
is that since webpack 4, when importing a CommonJS module, the import will no longer resolve to the value of module.exports
, it will instead create an artificial namespace object for the CommonJS module. For more information on the reason behind this, read webpack 4: import() and CommonJs.
Let's run webpack to see lodash
separated out to a separate bundle:
...
[webpack-cli] Compilation finished
asset vendors-node_modules_lodash_lodash_js.bundle.js 549 KiB [compared for emit] (id hint: vendors)
asset index.bundle.js 13.5 KiB [compared for emit] (name: index)
runtime modules 7.37 KiB 11 modules
cacheable modules 530 KiB
./src/index.js 434 bytes [built] [code generated]
./node_modules/lodash/lodash.js 530 KiB [built] [code generated]
webpack 5.4.0 compiled successfully in 268 ms
As import()
returns a promise, it can be used with async
functions. Here's how it would simplify the code:
src/index.js
-function getComponent() {
+async function getComponent() {
+ const element = document.createElement('div');
+ const { default: _ } = await import('lodash');
- return import('lodash')
- .then(({ default: _ }) => {
- const element = document.createElement('div');
+ element.innerHTML = _.join(['Hello', 'webpack'], ' ');
- element.innerHTML = _.join(['Hello', 'webpack'], ' ');
-
- return element;
- })
- .catch((error) => 'An error occurred while loading the component');
+ return element;
}
getComponent().then((component) => {
document.body.appendChild(component);
});
Webpack 4.6.0+ adds support for prefetching and preloading.
Using these inline directives while declaring your imports allows webpack to output “Resource Hint” which tells the browser that for:
An example of this is having a HomePage
component, which renders a LoginButton
component which then on demand loads a LoginModal
component after being clicked.
LoginButton.js
//...
import(/* webpackPrefetch: true */ './path/to/LoginModal.js');
This will result in <link rel="prefetch" href="login-modal-chunk.js">
being appended in the head of the page, which will instruct the browser to prefetch in idle time the login-modal-chunk.js
file.
Preload directive has a bunch of differences compared to prefetch:
An example of this can be having a Component
which always depends on a big library that should be in a separate chunk.
Let's imagine a component ChartComponent
which needs a huge ChartingLibrary
. It displays a LoadingIndicator
when rendered and instantly does an on demand import of ChartingLibrary
:
ChartComponent.js
//...
import(/* webpackPreload: true */ 'ChartingLibrary');
When a page which uses the ChartComponent
is requested, the charting-library-chunk is also requested via <link rel="preload">
. Assuming the page-chunk is smaller and finishes faster, the page will be displayed with a LoadingIndicator
, until the already requested charting-library-chunk
finishes. This will give a little load time boost since it only needs one round-trip instead of two. Especially in high-latency environments.
Sometimes you need to have your own control over preload. For example, preload of any dynamic import can be done via async script. This can be useful in case of streaming server side rendering.
const lazyComp = () =>
import('DynamicComponent').catch((error) => {
// Do something with the error.
// For example, we can retry the request in case of any net error
});
If the script loading will fail before webpack starts loading of that script by itself (webpack just creates a script tag to load its code, if that script is not on a page), that catch handler won't start till chunkLoadTimeout is not passed. This behavior can be unexpected. But it's explainable — webpack can not throw any error, cause webpack doesn't know, that script failed. Webpack will add onerror handler to the script right after the error has happen.
To prevent such problem you can add your own onerror handler, which removes the script in case of any error:
<script
src="https://example.com/dist/dynamicComponent.js"
async
onerror="this.remove()"
></script>
In that case, errored script will be removed. Webpack will create its own script and any error will be processed without any timeouts.
Once you start splitting your code, it can be useful to analyze the output to check where modules have ended up. The official analyze tool is a good place to start. There are some other community-supported options out there as well:
See Lazy Loading for a more concrete example of how import()
can be used in a real application and Caching to learn how to split code more effectively.